
š Basics: Universal Material Channels : Deeper dive into each of the Universal Materialās Channels. š Basics: Universal Material Build Guide: Overview and 10 questions that will help you determine how to build any Universal Material. The following guides will give you a deeper understanding of Octaneās material system and help you expand and customize the materials in this set. Setups for Sheen, Coating, and Material Layers. Setups for Opacity, Thin Film, and Round Edges. Procedural setups for Bump, Normal, Texture Displacement, and Vertex Displacement. More advanced Medium setups using a few different inputs in each medium. Basic Medium ExamplesÄ«asic Medium setups for Absorption, Scattering, and Random Walk mediums using both Specular and Diffuse Transmission. Transmissive MaterialsÄ«asic Transmissive materials using Diffuse, Specular, Thin Wall and Thin Wall Diffuse transmission types. Includes both RGB Spectrum and Gaussian Spectrum nodes for different qualities of light. Emissive MaterialsÄ®missive material setups for Blackbody and Texture emission. Includes two procedural Anisotropic materials. Metallic materials that also utilize other channels.

Metallic materials using all three Metallic IOR methods: Artistic, IOR+Color, and RGB IOR.

The Materials Basic Matte & Glossy Materialsīasic Materials using the Albedo & Specular Channels.

This page is also available in š„ PDF format here. Youāre free (and encouraged) to modify them and use them in commercial and personal work. The materials and the shader ball model have been released under the CC0 license. These are meant to be starting points to show the basic construction of a large variety of materials so you can understand how theyāre created and expand on them to build your own materials.ÄŖll of the materials are fully procedural - no linked textures were used. This C4D file contains ~75 different Octane materials using the Universal Material. Version 2.0, Updated September 2022 using Octane 2022.1
